Friday, 30 September 2016

VR Technology

WISHING TO MAKE SOCIAL LIFE MORE REALISTIC BY BRIDGING THE GAP BETWEEN THE REAL WORLD AND THE VIRTUAL WORLD BY USING VR TECHNOLOGY

-Blog By Saurabh Tumane (Final Year Student, Dept. of ETC, ACET, Nagpur)

Virtual reality is an artificial environment created with computer hardware and software and presented to the user in such a way that it appears and feels like a real environment. This technology has been applied in all walks of life especially in education where it is used to simulate learning environments. So many universities and military establishments had adopted this technology and this had improved the learning capability of users. This paper presented lack of laboratory experience as the major problem and the way to overcome the problem through the use of virtual reality technology to simulate virtual reality laboratories.



OUTLINE: Imagine you are inside a car driving without actually being inside that car; you as a pilot is undergoing training, flying, landing and crashing a plane without actually being inside that plane; you as a computer engineer, diagnoses faults and assembles computer systems without actually working with the real physical components. Imagine yourself as a surgeon, walks into an operating theatre, cut open the heart of a patient to change a defective valve. The scenarios described have been made possible through a technology known as virtual reality (VR).

Virtual Reality Laboratories:
 In recent times, VR technology has been hyped. It is steadily finding its way in all areas of human endeavours most especially in education.
1. One application and use of VR in education is in the development of Second Life. Second Life is a Web-based multi-user 3D virtual world developed by Linden Lab, a San Francisco-based company. Second Life is one of the most popular virtual reality tools, attracting educators from all over the world by offering a variety of opportunities for interaction, sense of community, and users’ self-building capabilities.
 Recent statistics showed that there are over 100 educational institutes (Harvard University taking the lead) that had established their virtual campus in Second Life and are actively working in the virtual world.  There are a lot of success stories as regards the application and use of simulated environment using VR technology. VR has extremely wide applications across a whole range of disciplines.
2. Vicher (Virtual Chemical Reactors) was developed at the University of Michigan in the department of Chemical Engineering to teach students catalyst decay, non-isothermal effects in kinetics, reactor design and chemical plant safety.
3. At the Kongju National University in Korea, a computer-based virtual reality simulation that helps students to learn physics concepts was developed. This virtual laboratory has helped students gain laboratory experience and thus improved their performance.  In training and simulation, battlefield simulations have been developed using real data from Desert Storm. The US Navy uses flight simulators to help train pilots for general navigation as well as special assignments. 


I.On-Line Interactive Virtual Environment (OLIVE) This is a product of Forterra Systems Inc. Forterra Systems Inc. builds distributed virtual world technology and turnkey applications for defense, homeland security, medical, corporate training, and entertainment industries. Using the On-Line Interactive Virtual Environment (OLIVE) technology platform, Forterra’s technology and services enable organizations to train, plan, rehearse, and collaborate in ways previously considered impossible or impractical. 
II.Open Simulator (OpenSim) Open Simulator is a 3D application server. Open Simulator allows you to develop your environment using technologies you feel work best. Open Simulator has numerous advantages which among other things are
1.  It has many tools for developers to build various applications (chat application, buildings, and avatars among others
2. It is a world building tools for creating content real time in the environment. 
Ogoglio is very different from the other virtual reality world development platforms because it uses Windows, Linux, Solaris operating system platforms and runs on web browsers such as Internet Explorer, Firefox, and Safari

THE NEED FOR THE DEVELOPMENT AND USE OF VIRTUAL REALITY LABORATORY: 
The development and use of VR laboratories will increase student engagement, add realism to instructions. Thus, VR offers to bring exciting possibilities, which were once considered science fiction.it has shown that we only remember 10% of what we read, and 20% of what we hear, but that we retain up to 90% of what we learn through active participation.
At NASA Johnson Space Center in Texas a virtual physics laboratory was developed which enables students to explore such concepts as gravity, friction, and drag in an interactive, virtual environment. Students have several balls and a pendulum with which to work. Since, one of the major restrictions for learning in science and engineering education is the absence of equipped laboratories, VR laboratories will overcome this problem and other problems associated with laboratory management most especially in developing countries.   

Tuesday, 20 September 2016

Hollow Flashlight

HOLLOW FLASHLIGHT
-Blog By Aafiya Hanafi (Final Year Student, Dept. of ETC, ACET, Nagpur)

image of Ann MakosinskiAnn Makosinski is a 16-year-old student who competed against thousands of other young inventors from around the world to win first prize and a $25,000 scholarship at Google's International Science Fair. She invented a battery-free flashlight. A free energy device that is powered by the heat in your hand. While visiting the Philippines, Ann found that many students couldn't study at home because they didn't have electricity for lighting. Unfortunately, this is a common problem for developing regions where people don't have access to power grids or can't afford the cost of electricity.
Ann recalled reading how the human body had enough energy to power a 100-watt light bulb. This inspired her to think of how she could convert body heat directly into electricity to power a flashlight. She knew that heated conductive material causes electrons to spread outwards and that cold conductive material causes electrons to condense inwards. So, if a ceramic tile is heated, and it's pressed against a ceramic tile that is cool, then electrons will move from the hot tile towards the cool tile producing a current. This phenomenon is known as the thermoelectric effect.
Ann started using ceramic tiles placed on top of each other with a conductive circuit between them (known as Peltier tiles) to create the amount of electricity she needed for her flashlight. Her idea was to design her flashlight so that when it was gripped in your hand, your palm would come in contact with the topside of the tiles and start heating them.
To ensure the underside of the tiles would be cooler, she had the tiles mounted into a cut-out area of a hollow aluminium tube. This meant that air in the tube would keep the underside of her tiles cooler than the heated topside of the tiles. This would then generate a current from the hot side to the cold side so that light emitting diodes (LEDS) connected to the tiles would light-up. But although the tiles generated the necessary wattage (5.7 milliwatts), Ann discovered that the voltage wasn't enough. So she added a transformer to boost the voltage to 5V, which was more than enough to make her flashlight work.
Ann successfully created the first flashlight that didn't use batteries, toxic chemicals, kinetic or solar energy, and that always works when you picked it up. She credits her family for encouraging her interest in electronics and derives her inspiration from reading about inventors such as Nikola Tesla and Marie Curie. She told judges at the Google competition that her first toy was a box of transistors. Time Magazine listed Ann as one of the 30 people under 30 who are changing the world. She is working on bringing her flashlight to market and is also developing a headlamp based on the same technology.

Thursday, 15 September 2016

3 DOODLER

3 DOODLER
-Blog By Dipali Madavi (Final Year Student, Dept. of ETC, ACET, Nagpur)

The 3Doodler is a 3D pen developed by Peter Dilworth, Maxwell Bogue and Daniel Cowen of Wobble Works, Inc. (formerly WobbleWorks LLC). The 3Doodler works by extruding heated plastic that cools almost instantly into a solid, stable structure, allowing for the free-hand creation of three-dimensional objects. It utilizes plastic thread made of either acrylonitrile butadiene styrene ("ABS"), polylactic acid ("PLA"), or “FLEXY”, thermal polyurethane (“TPU”) that is melted and then cooled through a patented process while moving through the pen, which can then be used to make 3D objects by hand. The 3Doodler has been described as a glue gun for 3D printing because of how the plastic is extruded from the tip, with one foot of the plastic thread equaling "about 11 feet of extruded material" The inventors of the 3Doodler (Maxwell Bogue and Peter Dilworth) built the first 3Doodler prototype in early 2012 at the Artisans’ Asylum in Somerville, Massachusetts.
In January 2015, an improved version of the 3Doodler was introduced, and a second fundraising campaign on Kickstarter yielded more than $1.5 million. Updates include an option for changing the size and shape of the tip, a smaller design, and a quieter fan.


Thursday, 1 September 2016

Project Soli

PROJECT SOLI
-Blog By Mohammad Saquib (Final Year Student, ETC, ACET, Nagpur)

Wave hello to Soli touch-less interactions:
Soli is a new sensing technology that uses miniature radar to detect touch-less gesture interactions. We envision a future in which the human hand becomes a universal input device for interacting with technology.

The Soli chip incorporates the entire sensor and antenna array into an ultra compact 8mm x 10mm package.

The concept of Virtual Tools is key to Soli interactions: Virtual Tools are gestures that mimic familiar interactions with physical tools. This metaphor makes it easier to communicate, learn, and remember Soli interactions.

Virtual Tool Gestures
Imagine an invisible button between your thumb and index fingers – you can press it by tapping your fingers together.
Or a Virtual Dial that you turn by rubbing thumb against index finger. Imagine grabbing and pulling a Virtual Slider in thin air.

These are the kinds of interactions we are developing and imagining. Even though these controls are virtual, the interactions feel physical and responsive.
Feedback is generated by the haptic sensation of fingers touching each other. Without the constraints of physical controls, these virtual tools can take on the fluidity and precision of our natural human hand motion.
How does it work?
Soli sensor technology works by emitting electromagnetic waves in a broad beam. Objects within the beam scatter this energy, reflecting some portion back towards the radar antenna. Properties of the reflected signal, such as energy, time delay, and frequency shift capture rich information about the object’s characteristics and dynamics, including size, shape, orientation, material, distance, and velocity.
Soli tracks and recognizes dynamic gestures expressed by fine motions of the fingers and hand. In order to accomplish this with a single chip sensor, we developed a novel radar sensing paradigm with tailored hardware, software, and algorithms. Unlike traditional radar sensors, Soli does not require large bandwidth and high spatial resolution; in fact, Soli’s spatial resolution is coarser than the scale of most fine finger gestures. Instead, our fundamental sensing principles rely on motion resolution by extracting subtle changes in the received signal over time. By processing these temporal signal variations, Soli can distinguish complex finger movements and deforming hand shapes within its field.

Soli gesture recognition
The Soli software architecture consists of a generalized gesture recognition pipeline which is hardware agnostic and can work with different types of radar. The pipeline implements several stages of signal abstraction: from the raw radar data to signal transformations, core and abstract machine learning features, detection and tracking, gesture probabilities, and finally UI tools to interpret gesture controls.
The Soli SDK enables developers to easily access and build upon our gesture recognition pipeline. The Soli libraries extract real-time signals from radar hardware, outputting signal transformations, high precision position and motion data, and gesture labels and parameters at frame rates from 100 to 10,000 frames per second.

The Soli sensor is a fully integrated, low-power radar operating in the 60-GHz ISM band. In our journey toward this form factor, we rapidly iterated through several hardware prototypes, beginning with a large bench-top unit built from off-the-shelf components -- including multiple cooling fans. Over the course of 10 months, we redesigned and rebuilt the entire radar system into a single solid state component that can be easily integrated into small, mobile consumer devices and produced at scale.
The custom-built Soli chip greatly reduces radar system design complexity and power consumption compared to our initial prototypes. We developed two modulation architectures: a Frequency Modulated Continuous Wave (FMCW) radar and a Direct-Sequence Spread Spectrum (DSSS) radar. Both chips integrate the entire radar system into the package, including multiple beam forming antennas that enable 3D tracking and imaging with no moving parts.

What are the potential applications of Soli?
1. The Soli chip can be embedded in wearable, phones, computers, cars and IOT devices in our environment.
2. Soli has no moving parts, it fits onto a chip and consumes little energy. It is not affected by light conditions and it works through most materials. Just imagine the possibilities...



Thursday, 18 August 2016

Electronic Pill

Electronic Pill
-Blog By Bhawana Moon (Final Year Student, ETC, ACET, Nagpur)

              One of the main challenges for a doctor is what is happening inside the stomach and intestines. Doctor can inspect the colon and peer into the stomach using endoscopic instruments, but some areas cannot be easily viewed ans it is difficult to find out how muscles are working. People often suffers for year without accurate diagnosis. Digestive diseases can include symptoms such as reflux, bloating, heart burn, abdominal pain, and constipation difficulty in swallowing or loss of appetite.
            After the year of investment and development, wireless   electronic device that can be swallowed are now reaching the market. This electronic pills are being used to measure muscles contraction, ease of passage and other factors to reveal information. These capsule contains a sensor and a tiny camera that collects the information as they travel through gastrointestinal tract before being excreted from the body within one or two days.
       This capsule transmit the information such as acidity, pressure and temperature levels or images of the esophagus and intestine to your computer/laptop for further analysis. Basically doctor uses catheters, endoscopic instruments or radioisotopes for gaining this information.

                                             

Saturday, 13 August 2016

Ultrasonic as a Sound Source

ULTRASONIC AS A SOUND SOURCE
  -Blog By Sufiyan A. Khan (Assistant Professor, ETC, ACET, Nagpur)


       Since the goal is a small loudspeaker but strong directivity, the only possible solution is to generate very small wavelengths - such as those of high-frequency ultrasound. The ultrasound used in Holosonic technology has wavelengths only a few millimeters long, which are much smaller than the source, and therefore naturally travel in an extremely narrow beam.

       Of course, the ultrasound, which contains frequencies far outside our range of hearing, is completely inaudible. But as the ultrasonic beam travels through the air, the inherent properties of the air cause the ultrasound to change shape in a predictable way. This gives rise to frequency components in the audible band, which can be accurately predicted, and therefore precisely controlled. By generating the correct ultrasonic signal, we can create, within the air itself, any sound desired. 

Note that the source of sound is not the physical device you see, but the invisible beam of ultrasound, which can be many meters long. This new sound source, while invisible, is very large compared to the audio wavelengths it's generating. So the resulting audio is now extremely directional, just like a beam of light. Often incorrectly attributed to so-called "Tartini tones", the technique of using high-frequency waves to generate low-frequency signals was pioneered over forty years ago. Over the past several decades, many others have attempted – and failed – to use this technique to make a practical audio source. Through a combination of careful mathematical analysis and engineering insight based on pioneering work at MIT in the early 2000's, the patented Audio Spotlight sound system has become the very first, and still the only, truly directional audio system which generates high quality sound in a reliable, professional package.

  TECHNOLOGY

       The directivity (narrowness) of all wave producing sources depends on the size of the source compared to the wavelengths it generates. Because audible sound has wavelengths comparable to the size of most loudspeakers, sound generally propagates omni-directionally. Only by creating a sound source much larger than its wavelengths can a narrow beam be created. In the past, loudspeaker manufacturers have created large speaker panels or reflective domes to provide some directivity, but due to the sound's large wavelengths, the directivity of these devices is still extremely weak. To overcome these inherent limitations, we bend the laws of acoustics... and make a narrow beam of sound from only ultrasound. The ultrasound has wavelengths only a few millimeters long, which are much smaller than the source, and therefore naturally travel in an extremely narrow beam. Air converts this ultrasound sound into audible sound as it travels, making truly directional sound, literally out of thin air!

AUDIO SPOT LIGHT

     The Audio Spotlight is a revolutionary new audio technology that creates sound in a narrow beam, just like light. Aim the flat, thin speaker panel to your desired listening area, and provide...





       Since 2000, thousands of Audio Spotlight systems have been installed in a wide range of applications around the world. From museums, exhibits, kiosks, and digital signage to retail stores and special projects, hundreds of companies have chosen this unique, patented technology to provide high-quality, precisely controlled sound, while preserving the quiet. Based on research by MIT scientists, Audio Spotlight systems use entirely different physics to create sound in true, ultra-tight beams that are impossible with any other technology.

KEY FEATURES


• On-board playback via micro-SD Built-in amplifier/processor

• Visual display/interface
• IR remote control
• Proprietary Bass Enhancement
• Advanced audio processing algorithms
• Optimized preset modes
• VESA 100 mounting pattern

APPLICATION

      Audio Spotlight systems have been in use in thousands of installations all over the world since 2000. Customers include American Greetings, Best Buy, Boston Museum of Science, Cisco Systems, the Field Museum, the Guggenheim, Harvard Peabody Museum, Jack Morton Worldwide, Kaiser Permanente, Motorola, Science World BC, Tate Modern, Walt Disney, Western Union and the Yale Art Gallery.




The  

Monday, 1 August 2016

GI-FI

GI-FI 
The Technology of New Era  
-Blog By Akansha Jain (Final Year Student, ETC, ACET, Nagpur)

Idea: Gi-Fi (Gigabit Fidelity) or Gigabit Wireless refers to wireless communication at a data rate of more than one billion bits (gigabit) per second. Gi-Fi offers some advantages over Wi-Fi, a similar wireless technology. In that it offers faster information rate in Gbps, less power consumption and low cost for short range transmissions as compare to current technology. Gi-Fi consists of a chip which has the facility to deliver short-range multi gigabit data transfer in a local environment and compared to other technologies in the market it is ten times faster. Gi-Fi has the data transfer speed up to 5 gbps within a short range of 10 meters. It operates on the 60GHz frequency band. Gi-Fi is developed on an integrated wireless transceiver chip. It has both transmitter & receiver, integrated on a single chip which is fabricated using the CMOS (complementary metal–oxide–semiconductor) process and it also consists of a small antenna. GiFi allows transferring large videos, audio files, data files etc. within few seconds.


Outline: Gigabit Wireless is the world‟s first transceiver integrated on a single chip which operates at 60GHz on the CMOS process. Wireless transfer of large files, audio and video data upto 5 gigabits per second is possible with this chip. The cost of wireless transfer rate is one-tenth and it provides ten times faster speed within a range of 10 meters. It uses a 5mm square chip and a 1mm wide antenna burning less than 2milli watts of power to transmit data wirelessly over short distances, similar to Bluetooth. Gi-Fi technology provides various different features like High speed of data transfer, Low power consumption, High security, Cost effective, Small size, Quick deployment, Highly portable, high mobility etc.

ARCHITECTURE OF GI-FI: The main and important component of a Gi-Fi system is its subscriber station which is available to several access points. It supports standard of IEEE 802.15.3C which uses small antenna at the subscriber station.. For the communication among different computer devices, which includes telephones and PDA, it supports millimeter-wave wireless PAN network. In this network, the antenna is mounted on the roof and it supports Line Of Sight (LOS) operation.




Figure: Architecture of GI-FI

What is 802.15.3C Technologies?

         This millimeter-Wave WPAN will operate in the new and clear band including 57-64 GHz unlicensed band defined by FCC 47 CFR 15.255. The millimeter-wave WPAN will allow high coexistence (close physical spacing) with all other microwave systems in the 802.15 family of WPANs. It transmits multiple signals simultaneously across the wireless transmission paths within separate frequencies to avoid interference.

Evolution of Gi-Fi



WHY GI-FI?
Comparison between Gi-Fi, Wi-Fi & Bluetooth


FEATURES OF GI-FI:


· High Security: As the IEEE 802.15.3C provides more security, it provides link level and service level security, where these features are optional. Point-to-point wireless systems operating at 60 GHz have been used for many years by the intelligence community for high security communications and by the military for satellite-to satellite communications.

·High speed data transfer: The main invention of Gi-Fi is to provide higher bit rate Because of this high speed data transfer, we can transfer large video, audio, data files within seconds. .As the name itself indicates data transfer rate is in Giga bits per second it is 10 times faster than the present data transfer rate. The speed of Gi-Fi is 5 Gbps. An entire High-Definition (HD)movie could be transmitted to a mobile phone in a few seconds, and the phone could then upload the movie to a home computer or screen at the same speed.

· Small Size: The chip, just 5mm per side, has a tiny 1mm antenna and uses the 60GHz millimeter-wave‟ spectrum.

· Low Power Consumption: This is the best feature because although the large amount of information is transferred, it utilizes milliwatts of power only. Generally in present technologies it takes 10mwatt power, which is very high but this technology consumes only 2mwatt power for data transfer of gigabits of information.

· Cost-effective: Gi-Fi is based on an open, international standard due to which the use of low-cost, mass-produced chipsets, will bring down the cost automatically. This also results in integrated wireless transceiver chip which transfers data at high speed and low power at low price of $10 only which is very less as compared to present systems. As time will pass and development increases , the price of Gi-Fi will be decreased.


APPLICATIONS:

·    House Hold Appliances: Consumers could typically download a high definition movie from a kiosk in a matter of seconds to music player or smart phone and having got home could play it on a home theatre system or store it on a home server for future viewing, again within a few seconds, high speed internet access, streaming content download (video on demand, HDTV, home theater, etc.), real time streaming and wireless data bus for cable replacement.

·    Office Appliances: As it transfers data at high speeds which made work very easy, it also provides high quality of information from internet.

·    Video information transfer: By using present technologies video swapping takes hours of time, whereas by this we can transfer at a speed of Gbps. Data transfer rate is same for transfer of information from a PC to a cell or a cell to a PC. It can enable wireless monitors, the efficient transfer of data from digital camcorders, wireless printing of digital pictures from a camera without the need for an intervening personal computer and the transfer of files among cell phone handsets and other handheld devices like personal digital audio and video players.

·    Future Considerations: As the range is limited to shorter distances only we can expect the broad band with same speed and low power consumption.

· Easily Embedded Into Devices
· Wireless Office and Home Equipment
· Great Reliability And Ability
            · Greater Potential
                        · Wireless HD



INFERENCE: 



       Within five years, Gi-Fi is the powerful technology for wireless networking. In this paper, the comparison is performed between Gi-Fi, Bluetooth and Wi-Fi technologies shows that these features along with some other benefits make it suitable to replace the existing wireless technologies. Gi-Fi offers High speed of data transfer, Low power consumption, High security, Cost effective, Quick deployment, Small size, Highly portable, high mobility etc.for short range transmissions as compare to current technology. Gi-Fi can be used in many devices such as media access control, Smartphone‟s, wireless PAN network. high cost of infrastructure have not yet possible for wi-fi to become a power network, then towards this problem the better technology despite the advantages of rate present technologies led to the introduction of new Gi-Fi. It removes cables that for many years ruled over the world and provides high speed data transfer rate.


 


Thursday, 28 July 2016

CELLONICS

CELLONICS
The Modulation and Demodulation Technology
-Blog By Ashwini Nasre (Final Year Student, ETC, ACET, Nagpur)
Idea: Are you tired of slow modem connections? Cellonics Incorporated has developed new technology that may end this and other communications problems forever. The new modulation and demodulation technology is called Cellonics.
    In digital communication, CellonicsTM offers a fundamental change to the way modem solutions have traditionally been designed and built. It introduces a simple and  swift-Rate decoding solution to the receiving and decoding of a modulated signal.

Outline: The technology names as CELLONICS as it was invented by the scientists from CWC (Center of Wireless Communication) and Computational Science Department in Singapore.
 For the last 60 years, the way radio receivers are designed and built has undergoes amazingly little changes. Much of the current approach circuit could be attributed to EH Armstrong, the oft-credited Father of  FM, who invented the super heterodyne method in 1918. He further developed it into the completely FM commercial system in 1933 for use in public-radio broadcasting. Today, more than 98% of receivers in radios, television and mobile phones use this method.
  In general, this technology will allow for modem speeds that are 1,000 times faster than our present modems. The development is based on the way biological cells communicate with each other and nonlinear dynamical systems (NDS). Major Telco’s, which are telecommunications companies, will benefit from the incredible speed, simplicity, and robustness of this new technology, as well as individual users. In current technology, the ASCII uses a combination of ones and zeros to display a single letter of the alphabet (Cellonics, 2001). Then the data is sent over radio frequency cycle to its destination where it is then decoded. The original technology also utilizes carrier signals as a reference which uses hundreds of wave cycles before a decoder can decide on the bit value (Legard, 2001), whether the bit is a one or a zero, in order to translate that into a single character. The Cellonics technology came about after studying biological cell behaviour. The study showed that human cells respond to stimuli and generate waveforms that consist of a continuous line of pulses separated by periods of silence.
  The Cellonics technology found a way to mimic these pulse signals and apply them to the communications industry (Legard, 2001). The Cellonics element accepts slow analog waveforms as input and in return produces predictable, fast pulse output, thus encoding digital information and sending it over communication channels. Nonlinear Dynamical Systems (NDS) are the mathematical formulations required to simulate the cell responses and were used in building Cellonics. Because the technique is nonlinear, performance can exceed the norm, but at the same time, implementation is straightforward (Legard, 2001). This technology will be most beneficial to businesses that do most of their work by remote and with the use of portable devices. The Cellonics technology will provide these devices with faster, better data for longer periods of time (Advantages, 2001). Cellonics also utilizes a few discrete components, most of which are bypassed or consume very little power. This reduces the number of off the shelf components in portable devices while dramatically decreasing the power used, leading to a lower cost for the entire device. The non-portable devices of companies will benefit from the lack of components the machines have and the company will not have to worry so much about parts breaking.

IDEOLOGIES OF THE TECHNOLOGY
  The Cellonics technology is revolutionary and unconventional approach based on the nonlinear dynamical systems and modeled after biological cell behavior. When used in the field of communication, the technology has the ability to encode, transmit and decode the digital information powerfully over a variety of physical channels, be they cables or wirelessly through air.
    It encodes and decodes signals at one cycle per symbol- a feature not found elsewhere. It simplicity will absolute the super heterodyne receiver design that has been in use since its invention by Major Edward Armstrong in 1918. In fact, according to one estimate, 98% of the world’s radio systems are still based on this super heterodyne design. Cellonics incorporated has invented and patented a number of circuits that mimic about the above biological cell behavior. Cellonics technology circuits are incredibly simple with the advantages of low-cost, low power consumption and smallness of size. When applied in communication, Cellonics technology is a fundamental modulation and demodulation technique. These receivers are used as devices that generate the pulses from the received analog signal and perform demodulation based on pulse counting.
    The subsystem used in super heterodyne design consists of RF (radio-frequency) amplifiers, mixers, filters, oscillators, phase locked loops and other components which are all complex, noisy and power hungry. Capturing a communications element from air to retrieve its modulated signal is not easy and a system often needs to spend thousands of carrier cycles to recover just one bit information. This process of demodulation is inefficient and newly emerging schemes results in complex chips difficult and expensive to manufacture. So it was necessary to invent the new demodulation circuit, which does the job of conventional super heterodyne receiver but after a far lesser component count, faster and lower in power consumption, and processing greater signal robustness. These requirements were met by designing a circuit which models the biological cell behavior.

SIMPLE CELLONIC CIRCUIT
    Cellonics incorporated has developed the number of patented families of simple cellonics circuits that are useful for various applications. One of these cellonics circuits is extremely simple circuit that exhibits the ‘S curve’ transfer characteristics. The circuit also contains the negative impedance converter.





    The transfer characteristics consist of three different regions. The two lines at the top and the bottom have positive slope i.e. 1/RF and they represent the region in which the OP-AMP is operated in saturated (nonlinear) mode. The middle segment has the negative slope (negative resistance) which represents that the OP-AMP is operated linearly. It is the negative resistance region which allows the OP-AMP to oscillate and produce pulses which are bounded by the negative and positive saturating voltages.


   For the ease of explanation, consider the transfer characteristics as shown as above. Let us assumed the input voltage to be a triangular input voltage waveform. Here we have dVs/dt the negative slope, the number of pulses to be assumed at the output =V0 (depending on the slope of triangular input waveform). Whenever the slope is positive, the OP-AMP is stable and the outputs are the constant saturation voltages. Thus the silent period is observed i.e. no spike is present. On the other hand, with properly selected circuit parameter whenever the slope of input triangular waveform is negative, the OP-AMP is unstable. In this region, the output is oscillating in nature.
   The duration of each pulse is similar and the number of pulses generated depends on the length of time that the slope remains negative. Thus by controlling the duration of negative slope, the number of pulses to be produced at the output of OP-AMP can be controlled. The Cellonics circuits are robust against noise perturbations- as long as the effective negative slope keeps the OP-AMP circuit unstable, the noise will not have the effect on the pulse generation. The level of tolerance against the noise perturbations is carried out by proper selection of circuit parameters in the design.

INFERENCE
  The Cellonics communication method is one inspired by how biological cell signal. It is a fresh and novel look at how digital signals may be conveyed. In this digital day and age, it is timely; current digital communication designs are mostly derived from old analog signal methods. With the cellonics method, much of the sub-systems, in a traditional communication system are not required. Noise generating and power consuming systems such as voltage controlled oscillators, PLLs, mixers; power amplifiers, etc. are eliminated. To a communications engineer, this is unheard off. One just doesn’t build a communication device without an oscillator, mixer, etc.
   Such is the revolutionary impact of Cellonics. Engineers will have to reform their thinking that such a simple solution is possible.